For the 2026 FIFA World Cup, radio will provide extensive live coverage across North America, offering an accessible option for fans unable to watch games. SiriusXM will serve as a primary English-language broadcaster in the United States, carrying all 104 matches. Its coverage will be available on channels 83 (Fox Sports) and 157 (SiriusXM FC), with a team of soccer personalities providing pre-game, post-game, and expert analysis, including former USMNT coach Bob Bradley and players Tony Meola and Eric Wynalda.
In addition to SiriusXM, Fox Sports has partnered with iHeartMedia to make all 104 matches available through the iHeartRadio platform and over 100 broadcast radio stations across the US. This collaboration is touted as the most extensive audio coverage in US history, with Fox Sports' broadcast teams delivering play-by-play and tactical breakdowns. This arrangement ensures that fans can follow the tournament, which runs from June 11 to July 19 and features a record 48 teams and 104 matches spread across stadiums in the United States, Canada, and Mexico.
Spanish-speaking fans in the US and Puerto Rico will rely on Futbol de Primera (FDP), which has held World Cup radio rights since 2002. Led by the iconic broadcaster Andres Cantor, FDP's coverage will be accessible through the official FDP Radio website, its smartphone app, and platforms like TuneIn. TelevisaUnivision has also partnered with FDP for the 2026 tournament, ensuring millions of Hispanic listeners can tune in. For UK listeners, BBC Radio 5 Live and talkSPORT will broadcast all 104 matches live from North America, featuring experienced commentary teams and football personalities.
While some free radio options will be available, primarily through terrestrial radio affiliates carrying FDP broadcasts, most comprehensive English-language coverage will require subscriptions to services like SiriusXM or access via the free iHeartRadio app. The extensive radio coverage highlights its continued importance for connecting fans to major sporting events, especially when visual access to games is not feasible.