Microsoft began substantial layoffs on July 6, 2026, across its Xbox division, affecting thousands of employees and leading to the closure or sale of five first-party studios. This move follows an "Xbox Reset" memo from Xbox CEO Asha Sharma and Chief Content Officer Matt Booty, which revealed the division's projected 3% profitability margin for fiscal year 2026, far below Microsoft's 30% requirement. Over the past five years, excluding the $68.7 billion Activision Blizzard acquisition, Xbox spent more than $20 billion on content, platform, and hardware subsidies, yet annual revenue declined by nearly $500 million over the same period. Gaming revenue decreased by 7% to $5.3 billion last quarter, with hardware sales dropping by 33%.
The memo attributed the division's struggles to strategic fragmentation, as Microsoft simultaneously pursued console hardware, PC gaming, mobile, Game Pass subscriptions, and cloud streaming, with strategies pivoting faster than content delivery. This resulted in an "over-extended" studio system where flagship franchises were not "adequately funded to compete and win." Ninja Theory, Double Fine Productions, and Compulsion Games are confirmed to be in closure or buyout negotiations, while Undead Labs and Arkane Lyon are under review, potentially impacting hundreds of jobs. The total number of layoffs across Xbox, sales, and consulting divisions is estimated to be in the thousands, making it potentially the largest single gaming-industry layoff in history.
A key factor in the closures is the financial model of Game Pass. When first-party games launch day-one on Game Pass, subscribers access them through their monthly fee, bypassing direct purchase. Game Pass is structured as a separate profit-and-loss center, meaning lost retail purchase revenue is not charged against Game Pass's P&L. This accounting method created a situation where studios' commercial performance was evaluated against retail benchmarks they couldn't meet, even with high audience engagement. For example, putting Call of Duty: Black Ops 6 on Game Pass reportedly cost Microsoft an estimated $300 million in foregone buy-to-play revenue. The company's Q3 FY2026 net income reached $31.8 billion, up 23% year-over-year, while Xbox content and services revenue fell 5%, indicating that while Microsoft as a whole is not in financial distress, Xbox is.
The layoffs occur amidst Microsoft's record capital expenditure in other areas, particularly AI and cloud infrastructure, with the company on track to spend over $100 billion in the past fiscal year, much of it on AI chips. This contrast has led analysts like Dan Ives of Wedbush Securities to suggest Microsoft is shifting focus towards "AI, cloud and next-generation Microsoft" and cutting costs in "slower-growing areas" like Xbox. Former Arkane Studios co-founder Raphaël Colantonio criticized Game Pass as an "unsustainable model" subsidized by Microsoft's "infinite money," suggesting that subsidy has run out.